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Meet a Rising Star in Game Design
By Elisa Batista
After four years studying chemistry and pre-medicine, Fraz
Akhtar found himself with nowhere to go.
The two medical schools he had applied to rejected him. So,
instead, he accepted a generous offer from his older brother's
family to live with them in Birmingham, Alabama. There, he
found work as a chemist in a power plant.
That was six years ago, shortly after Akhtar graduated from
Southeast Missouri State University.
It was a time of uncertainty for Akhtar: He didn't want to
remain at the power plant yet longed to build a life of his
own. So he applied and got into the PhD chemistry program
at Southern Illinois University.
However, he ended up scrapping those plans when one of his
brothers -- a 37-year-old computer programmer -- encouraged
him to apply to DigiPen Institute of Technology -- a four-year
college in Bellevue, Washington dedicated solely to the study
and development of video games. After witnessing Akhtar spend
3 to 4 hours a day after work playing video games, his brother
was convinced he would not be happy as a chemist.
As for his other two older brothers -- a 41-year-old doctor
and 33-year-old electrical engineer -- not only did they support
his decision to enroll in DigiPen in the fall of 1999, but
they agreed to help pay for it.
"I applied, got in and decided to take the plunge,"
Akhtar said. "They were supportive, my brothers in particular."
Today, the 26-year-old Pakistani native seems destined for
stardom in the $10.3 billion gaming industry.
Akhtar's school project, a video game called Crazy Cross,
was selected in a nationwide hunt to be showcased at the prestigious
Independent Games Festival in San Jose this week.
Similar to the Sundance Film Festival for the movie industry,
IGF strives to recognize the most innovative independent game
designers and hook them up with the bigwigs of the gaming
business, which analysts say is quickly becoming more like
the movie industry: ultra-competitive and much more demanding
in terms of technical difficulty and graphics quality.
Akhtar has known since January that Crazy Cross had been
selected as one of 10 student-made games to be exhibited at
the conference, but he still lets out a sigh of relief when
asked about it.
"This was a full-year project," he said. "We
were pretty hopeful."
Crazy Cross, which included the work of seven other students
at DigiPen, is a fighting game where heroes Lou, Emma and
Tiny Jim must battle the villain, Gill Bates. In order to
save the 3-D world called "Macroshaft," Lou, Emma
and Tiny Jim must keep Bates -- who looks like Microsoft's
Bill Gates and sports a cape -- from using his weapons of
mass destruction: the ability to buy off allies and defense
attorneys.
The game, which is actually a sequel to Crazy Lou 64, a DigiPen
freshman-year project from three years ago, includes references
to Microsoft, role-playing games and popular Japanese animation.
"(The Crazy Cross) script was written by our artist,
Peter Thurwachter, who comes from Japan," said Dan Brakeley,
22, a member of the Crazy Cross design team who recently graduated
from DigiPen. "He has a lot of artistic influence from
the shows he saw growing up there. We don't get all the jokes,
but we tried to get humor in all different levels.
"It's kind of bizarre for a game. Most people find it
fairly amusing."
Joked Akhtar: "Don't blame us. Blame the artist."
Neither Brakeley nor Akhtar have ever been to IGF, which
operates under the broader Game Developers Conference that
includes educational technical sessions and keynote addresses
by the leaders of video-game animation. This year's keynote
highlight is Jon Labrie, who led the team that designed the
animation for the Lord of the Rings movies. The conference
also includes a games exhibit and plenty of opportunities
to hobnob with gaming executives.
"(IGF) is a foot in the door," said Cliff Bleszinski,
lead designer at Epic Games. "It's a tough business to
get into. It's an industry that is growing and developing
much more quickly than anyone can keep up with."
It is this increased competition among game developers as
well as a convergence with the movie industry that has led
many gaming analysts to draw parallels between movie and gaming
studios. While other tech sectors are experiencing a recession,
the video-game industry has blossomed into a $10.3 billion
market in 2002 from $9.4 billion in 2001. That year, the industry
experienced record growth from $6.6 billion in 2000, said
Mike Goodman, an analyst with market research firm the Yankee
Group.
"People are spending less money going out to dinner
and less money going to the baseball games," Goodman
said. "But they are not going to sit at home and twiddle
their thumbs.
"Video games have shown themselves to be fairly recession
proof."
And games are showing up in other forms besides traditional
consoles and desktop computers -- such as cell phones and
personal digital assistants.
For the first time, GDC organizers are also including an
entire section dedicated solely to mobile technology. Keynotes
will be led by executives from Nokia and NTT DoCoMo.
"Any device that is like a computer -- a laptop or a
phone -- people will find a way to goof off with it,"
Bleszinski said. "People by nature ... like having a
distraction. Heaven forbid people carry a book around."
Akhtar said that until now he never had enough time to attend
the developers' conference.
Despite what people might think when they hear the phrase
"video-game school," DigiPen actually boasts a rigorous
curriculum of intensive math courses and lab time for programming
and designing applications. Akhtar said each student on the
Crazy Cross team put in 25 hours a week on the project, not
including numerous hours and all-nighters covering the rest
of their course load.
In his freshman year, Akhtar said, he was a bit shellshocked
to learn that 13-hour days were not at all uncommon for students
at the school. Eating at the school cafeteria, which opens
up at 5:30 p.m., is not nearly as common as gorging on 7-Eleven
hot dogs in the wee hours of the night.
"If you can survive the first year here, you get to
know the basics of C-plus programming and they build up from
there," Akhtar said.
Unfortunately such a grueling course load doesn't leave a
lot of time for playing video games, which Akhtar says he
loves. He admits it's what often kept him from his pre-med
studies at Southeast Missouri State.
"I used to be at the computer lab playing games all
the time," he said. "Games like Prince of Persia
and Civilization -- that is one of my favorites. When I say
bad grades, I mean I got Bs and Cs, which is bad for someone
potentially going on to med school."
His chance of becoming a doctor dashed, Akhtar hopes his
passion for video games and his current achievements will
land him a job at a major gaming studio after graduation.
He dreams of someday creating a major role-playing game like
System Shock 2.
Akhtar also swears that this will be his last undergraduate
degree. He graduates from DigiPen in the spring.
"This time I found what I really enjoy doing,"
he said, laughing.
The Game Developers' Conference runs Tuesday through Saturday
in San Jose, California. The Independent Games Festival starts
on Thursday.
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